![]() Most of our team found that the 4-day workweek left them refreshed and just as productive, so we extended it for another month, and then another. In May 2021, as part of the teams effort to reduce burnout, we decided to take Fridays off for a month. Those discussions continued as we saw other companies and organizations experiment with it. We started discussing a 4-day workweek after Microsoft Japan trialed it and found that it increased their productivity. This change has positively impacted our team, so we wanted to share how we made this decision to encourage other game studios and companies to experiment with a 4-day workweek. In October 2021, Giant Army, the creators of Universe Sandbox, a physics-based space simulator, officially adopted a 4-day, 8 hours a day workweek. Made with Universe Sandbox, a product of Giant Army. Steam forum, on Discord, or in-game via Home > Send Feedback. This update includes 3+ additions and 27+ fixes and improvements. Particles now collide more consistently, and gas cloud momentum is now transferred to and from impacting objects Stellar collisions now partially merge and transfer mass before going supernovaĬollision shockwaves are now realistically circular Learn about habitable zones and how Universe Sandbox models them in our guide Random object icons in the Add tool have been updated Simulation > Advanced Simulation Settings > Temperature > Background Temperature By default, this is set to 2.73 Kelvin to approximate the Cosmic Microwave Background. Use the Settle Water button to immediately stabilize the water level of a planet.Ĭontrol the lowest temperature of space with the Background Temperature. While you wont see immediate changes, this will allow us to utilize new features for future improvements to our physics simulation. Weve updated Unity, the game engine we use to create Universe Sandbox. ![]() You all use Universe Sandbox in ways we could never have imagined, and we are so grateful for all of you. Learn about what were working on in our 2022 RoadmapĪll of this would not be possible without the support of our community. New rigid body physics for more realistic interactions between objects like bowling pins and satellites.Adding more materials to simulate planetary features lakes of liquid methane on Saturns moon Titan. ![]() ![]() Over the last seven years, weve added tons of new features to make Universe Sandbox better than ever, and were still going strong. Pick up a copy for yourself or a friend today. To celebrate, Universe Sandbox is on sale for another 120 hours (thats until August 29). Today, August 24, 2022, marks the seventh anniversary of Universe Sandboxs Early Access launch on Steam! Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback. This update includes 1+ additions and 20+ fixes and improvements.Ĭheck out the full list of What's New in Update 31.3 Under-the-hood improvements to make referencing known objects more reliable Low energy collisions, like the one shown here, dont generate enough energy to make the particles glow.Ĭamera transitions after the target collides are smoother Open > DART: Humanity's First Planetary Defense Experimentįragment temperature and glow from collisions are now realistically based on the collision energy. Check out our simulation of this mission: NASAs DART mission will intentionally collide the DART spacecraft with the asteroid Dimorphos, attempting to change its orbit & testing humanity's ability to protect Earth from future asteroids.
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